You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Improve layered texture preview
This commit is contained in:
@@ -30,16 +30,64 @@
|
||||
|
||||
#include "texture_layered_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_string_names.h"
|
||||
#include "editor/themes/editor_scale.h"
|
||||
#include "scene/gui/label.h"
|
||||
|
||||
// Shader sources.
|
||||
|
||||
constexpr const char *array_2d_shader = R"(
|
||||
// TextureLayeredEditor preview shader (2D array).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2DArray tex;
|
||||
uniform float layer;
|
||||
|
||||
void fragment() {
|
||||
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char *cubemap_shader = R"(
|
||||
// TextureLayeredEditor preview shader (cubemap).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform samplerCube tex;
|
||||
uniform vec3 normal;
|
||||
uniform mat3 rot;
|
||||
|
||||
void fragment() {
|
||||
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
|
||||
COLOR = textureLod(tex, n, 0.0);
|
||||
}
|
||||
)";
|
||||
|
||||
constexpr const char *cubemap_array_shader = R"(
|
||||
// TextureLayeredEditor preview shader (cubemap array).
|
||||
|
||||
shader_type canvas_item;
|
||||
uniform samplerCubeArray tex;
|
||||
uniform vec3 normal;
|
||||
uniform mat3 rot;
|
||||
uniform float layer;
|
||||
|
||||
void fragment() {
|
||||
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
|
||||
COLOR = textureLod(tex, vec4(n, layer), 0.0);
|
||||
}
|
||||
)";
|
||||
|
||||
void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
|
||||
ERR_FAIL_COND(p_event.is_null());
|
||||
|
||||
Ref<InputEventMouseMotion> mm = p_event;
|
||||
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
|
||||
y_rot += -mm->get_relative().x * 0.01;
|
||||
x_rot += mm->get_relative().y * 0.01;
|
||||
_update_material();
|
||||
x_rot += -mm->get_relative().y * 0.01;
|
||||
|
||||
_update_material(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +95,69 @@ void TextureLayeredEditor::_texture_rect_draw() {
|
||||
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
void TextureLayeredEditor::_update_gui() {
|
||||
if (texture.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_texture_rect_update_area();
|
||||
|
||||
const String format = Image::get_format_name(texture->get_format());
|
||||
String texture_info;
|
||||
|
||||
switch (texture->get_layered_type()) {
|
||||
case TextureLayered::LAYERED_TYPE_2D_ARRAY: {
|
||||
layer->set_max(texture->get_layers() - 1);
|
||||
|
||||
texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
|
||||
texture->get_width(),
|
||||
texture->get_height(),
|
||||
texture->get_layers(),
|
||||
format);
|
||||
|
||||
} break;
|
||||
case TextureLayered::LAYERED_TYPE_CUBEMAP: {
|
||||
layer->hide();
|
||||
|
||||
texture_info = vformat(String::utf8("%d×%d %s\n"),
|
||||
texture->get_width(),
|
||||
texture->get_height(),
|
||||
format);
|
||||
|
||||
} break;
|
||||
case TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY: {
|
||||
layer->set_max(texture->get_layers() / 6 - 1);
|
||||
|
||||
texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
|
||||
texture->get_width(),
|
||||
texture->get_height(),
|
||||
texture->get_layers() / 6,
|
||||
format);
|
||||
|
||||
} break;
|
||||
|
||||
default: {
|
||||
}
|
||||
}
|
||||
|
||||
if (texture->has_mipmaps()) {
|
||||
const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
|
||||
const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_layers();
|
||||
|
||||
texture_info += vformat(TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
|
||||
mip_count,
|
||||
String::humanize_size(memory));
|
||||
|
||||
} else {
|
||||
const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_layers();
|
||||
|
||||
texture_info += vformat(TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
|
||||
String::humanize_size(memory));
|
||||
}
|
||||
|
||||
info->set_text(texture_info);
|
||||
}
|
||||
|
||||
void TextureLayeredEditor::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_RESIZED: {
|
||||
@@ -59,6 +170,13 @@ void TextureLayeredEditor::_notification(int p_what) {
|
||||
|
||||
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_THEME_CHANGED: {
|
||||
if (info) {
|
||||
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
|
||||
info->add_theme_font_override(SceneStringName(font), metadata_label_font);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,13 +184,18 @@ void TextureLayeredEditor::_texture_changed() {
|
||||
if (!is_visible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
setting = true;
|
||||
_update_gui();
|
||||
setting = false;
|
||||
|
||||
_update_material(true);
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
void TextureLayeredEditor::_update_material() {
|
||||
void TextureLayeredEditor::_update_material(bool p_texture_changed) {
|
||||
materials[0]->set_shader_parameter("layer", layer->get_value());
|
||||
materials[2]->set_shader_parameter("layer", layer->get_value());
|
||||
materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
|
||||
|
||||
Vector3 v(1, 1, 1);
|
||||
v.normalize();
|
||||
@@ -86,67 +209,20 @@ void TextureLayeredEditor::_update_material() {
|
||||
materials[2]->set_shader_parameter("normal", v);
|
||||
materials[2]->set_shader_parameter("rot", b);
|
||||
|
||||
String format = Image::get_format_name(texture->get_format());
|
||||
|
||||
String text;
|
||||
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
|
||||
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
|
||||
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
|
||||
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
|
||||
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
|
||||
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
|
||||
if (p_texture_changed) {
|
||||
materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
|
||||
}
|
||||
|
||||
info->set_text(text);
|
||||
}
|
||||
|
||||
void TextureLayeredEditor::_make_shaders() {
|
||||
shaders[0].instantiate();
|
||||
shaders[0]->set_code(R"(
|
||||
// TextureLayeredEditor preview shader (2D array).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2DArray tex;
|
||||
uniform float layer;
|
||||
|
||||
void fragment() {
|
||||
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
|
||||
}
|
||||
)");
|
||||
shaders[0]->set_code(array_2d_shader);
|
||||
|
||||
shaders[1].instantiate();
|
||||
shaders[1]->set_code(R"(
|
||||
// TextureLayeredEditor preview shader (cubemap).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform samplerCube tex;
|
||||
uniform vec3 normal;
|
||||
uniform mat3 rot;
|
||||
|
||||
void fragment() {
|
||||
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
|
||||
COLOR = textureLod(tex, n, 0.0);
|
||||
}
|
||||
)");
|
||||
shaders[1]->set_code(cubemap_shader);
|
||||
|
||||
shaders[2].instantiate();
|
||||
shaders[2]->set_code(R"(
|
||||
// TextureLayeredEditor preview shader (cubemap array).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform samplerCubeArray tex;
|
||||
uniform vec3 normal;
|
||||
uniform mat3 rot;
|
||||
uniform float layer;
|
||||
|
||||
void fragment() {
|
||||
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
|
||||
COLOR = textureLod(tex, vec4(n, layer), 0.0);
|
||||
}
|
||||
)");
|
||||
shaders[2]->set_code(cubemap_array_shader);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
materials[i].instantiate();
|
||||
@@ -192,25 +268,20 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
|
||||
}
|
||||
|
||||
texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
|
||||
queue_redraw();
|
||||
texture_rect->set_material(materials[texture->get_layered_type()]);
|
||||
|
||||
setting = true;
|
||||
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
|
||||
layer->set_max(texture->get_layers() - 1);
|
||||
layer->set_value(0);
|
||||
layer->show();
|
||||
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
|
||||
layer->set_max(texture->get_layers() / 6 - 1);
|
||||
layer->set_value(0);
|
||||
layer->show();
|
||||
} else {
|
||||
layer->hide();
|
||||
}
|
||||
layer->set_value(0);
|
||||
layer->show();
|
||||
_update_gui();
|
||||
setting = false;
|
||||
|
||||
x_rot = 0;
|
||||
y_rot = 0;
|
||||
_update_material();
|
||||
setting = false;
|
||||
_texture_rect_update_area();
|
||||
|
||||
_update_material(true);
|
||||
queue_redraw();
|
||||
|
||||
} else {
|
||||
hide();
|
||||
}
|
||||
@@ -218,42 +289,48 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
|
||||
|
||||
TextureLayeredEditor::TextureLayeredEditor() {
|
||||
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
|
||||
set_custom_minimum_size(Size2(1, 150));
|
||||
set_custom_minimum_size(Size2(0, 256.0) * EDSCALE);
|
||||
|
||||
texture_rect = memnew(Control);
|
||||
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
|
||||
add_child(texture_rect);
|
||||
texture_rect->connect(SceneStringName(draw), callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
|
||||
|
||||
add_child(texture_rect);
|
||||
|
||||
layer = memnew(SpinBox);
|
||||
layer->set_step(1);
|
||||
layer->set_max(100);
|
||||
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
|
||||
layer->set_modulate(Color(1, 1, 1, 0.8));
|
||||
add_child(layer);
|
||||
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
layer->set_anchor(SIDE_RIGHT, 1);
|
||||
layer->set_anchor(SIDE_LEFT, 1);
|
||||
layer->connect(SceneStringName(value_changed), callable_mp(this, &TextureLayeredEditor::_layer_changed));
|
||||
|
||||
add_child(layer);
|
||||
|
||||
info = memnew(Label);
|
||||
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
|
||||
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
|
||||
info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
|
||||
info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
|
||||
info->add_theme_constant_override("outline_size", 8 * EDSCALE);
|
||||
|
||||
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
|
||||
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
|
||||
info->add_theme_constant_override("shadow_outline_size", 1);
|
||||
info->add_theme_constant_override("shadow_offset_x", 2);
|
||||
info->add_theme_constant_override("shadow_offset_y", 2);
|
||||
add_child(info);
|
||||
info->set_h_size_flags(Control::SIZE_SHRINK_END);
|
||||
info->set_v_size_flags(Control::SIZE_SHRINK_END);
|
||||
info->set_anchor(SIDE_RIGHT, 1);
|
||||
info->set_anchor(SIDE_LEFT, 1);
|
||||
info->set_anchor(SIDE_BOTTOM, 1);
|
||||
info->set_anchor(SIDE_TOP, 1);
|
||||
|
||||
add_child(info);
|
||||
}
|
||||
|
||||
TextureLayeredEditor::~TextureLayeredEditor() {
|
||||
}
|
||||
|
||||
//
|
||||
bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
|
||||
return Object::cast_to<TextureLayered>(p_object) != nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user