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Improve layered texture preview

This commit is contained in:
BlueCube3310
2024-05-30 13:53:26 +02:00
parent 96be44c0ec
commit e0f30d30e2
7 changed files with 274 additions and 123 deletions

View File

@@ -30,16 +30,64 @@
#include "texture_layered_editor_plugin.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/label.h"
// Shader sources.
constexpr const char *array_2d_shader = R"(
// TextureLayeredEditor preview shader (2D array).
shader_type canvas_item;
uniform sampler2DArray tex;
uniform float layer;
void fragment() {
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
}
)";
constexpr const char *cubemap_shader = R"(
// TextureLayeredEditor preview shader (cubemap).
shader_type canvas_item;
uniform samplerCube tex;
uniform vec3 normal;
uniform mat3 rot;
void fragment() {
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
COLOR = textureLod(tex, n, 0.0);
}
)";
constexpr const char *cubemap_array_shader = R"(
// TextureLayeredEditor preview shader (cubemap array).
shader_type canvas_item;
uniform samplerCubeArray tex;
uniform vec3 normal;
uniform mat3 rot;
uniform float layer;
void fragment() {
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
COLOR = textureLod(tex, vec4(n, layer), 0.0);
}
)";
void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
x_rot += -mm->get_relative().y * 0.01;
_update_material(false);
}
}
@@ -47,6 +95,69 @@ void TextureLayeredEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
void TextureLayeredEditor::_update_gui() {
if (texture.is_null()) {
return;
}
_texture_rect_update_area();
const String format = Image::get_format_name(texture->get_format());
String texture_info;
switch (texture->get_layered_type()) {
case TextureLayered::LAYERED_TYPE_2D_ARRAY: {
layer->set_max(texture->get_layers() - 1);
texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
texture->get_width(),
texture->get_height(),
texture->get_layers(),
format);
} break;
case TextureLayered::LAYERED_TYPE_CUBEMAP: {
layer->hide();
texture_info = vformat(String::utf8("%d×%d %s\n"),
texture->get_width(),
texture->get_height(),
format);
} break;
case TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY: {
layer->set_max(texture->get_layers() / 6 - 1);
texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
texture->get_width(),
texture->get_height(),
texture->get_layers() / 6,
format);
} break;
default: {
}
}
if (texture->has_mipmaps()) {
const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_layers();
texture_info += vformat(TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
mip_count,
String::humanize_size(memory));
} else {
const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_layers();
texture_info += vformat(TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
String::humanize_size(memory));
}
info->set_text(texture_info);
}
void TextureLayeredEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
@@ -59,6 +170,13 @@ void TextureLayeredEditor::_notification(int p_what) {
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break;
case NOTIFICATION_THEME_CHANGED: {
if (info) {
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
info->add_theme_font_override(SceneStringName(font), metadata_label_font);
}
} break;
}
}
@@ -66,13 +184,18 @@ void TextureLayeredEditor::_texture_changed() {
if (!is_visible()) {
return;
}
setting = true;
_update_gui();
setting = false;
_update_material(true);
queue_redraw();
}
void TextureLayeredEditor::_update_material() {
void TextureLayeredEditor::_update_material(bool p_texture_changed) {
materials[0]->set_shader_parameter("layer", layer->get_value());
materials[2]->set_shader_parameter("layer", layer->get_value());
materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
Vector3 v(1, 1, 1);
v.normalize();
@@ -86,67 +209,20 @@ void TextureLayeredEditor::_update_material() {
materials[2]->set_shader_parameter("normal", v);
materials[2]->set_shader_parameter("rot", b);
String format = Image::get_format_name(texture->get_format());
String text;
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
if (p_texture_changed) {
materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
}
info->set_text(text);
}
void TextureLayeredEditor::_make_shaders() {
shaders[0].instantiate();
shaders[0]->set_code(R"(
// TextureLayeredEditor preview shader (2D array).
shader_type canvas_item;
uniform sampler2DArray tex;
uniform float layer;
void fragment() {
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
}
)");
shaders[0]->set_code(array_2d_shader);
shaders[1].instantiate();
shaders[1]->set_code(R"(
// TextureLayeredEditor preview shader (cubemap).
shader_type canvas_item;
uniform samplerCube tex;
uniform vec3 normal;
uniform mat3 rot;
void fragment() {
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
COLOR = textureLod(tex, n, 0.0);
}
)");
shaders[1]->set_code(cubemap_shader);
shaders[2].instantiate();
shaders[2]->set_code(R"(
// TextureLayeredEditor preview shader (cubemap array).
shader_type canvas_item;
uniform samplerCubeArray tex;
uniform vec3 normal;
uniform mat3 rot;
uniform float layer;
void fragment() {
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
COLOR = textureLod(tex, vec4(n, layer), 0.0);
}
)");
shaders[2]->set_code(cubemap_array_shader);
for (int i = 0; i < 3; i++) {
materials[i].instantiate();
@@ -192,25 +268,20 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
}
texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
queue_redraw();
texture_rect->set_material(materials[texture->get_layered_type()]);
setting = true;
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
layer->set_max(texture->get_layers() - 1);
layer->set_value(0);
layer->show();
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
layer->set_max(texture->get_layers() / 6 - 1);
layer->set_value(0);
layer->show();
} else {
layer->hide();
}
layer->set_value(0);
layer->show();
_update_gui();
setting = false;
x_rot = 0;
y_rot = 0;
_update_material();
setting = false;
_texture_rect_update_area();
_update_material(true);
queue_redraw();
} else {
hide();
}
@@ -218,42 +289,48 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
TextureLayeredEditor::TextureLayeredEditor() {
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
set_custom_minimum_size(Size2(1, 150));
set_custom_minimum_size(Size2(0, 256.0) * EDSCALE);
texture_rect = memnew(Control);
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
add_child(texture_rect);
texture_rect->connect(SceneStringName(draw), callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
add_child(texture_rect);
layer = memnew(SpinBox);
layer->set_step(1);
layer->set_max(100);
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_modulate(Color(1, 1, 1, 0.8));
add_child(layer);
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_anchor(SIDE_RIGHT, 1);
layer->set_anchor(SIDE_LEFT, 1);
layer->connect(SceneStringName(value_changed), callable_mp(this, &TextureLayeredEditor::_layer_changed));
add_child(layer);
info = memnew(Label);
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
info->add_theme_constant_override("outline_size", 8 * EDSCALE);
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
info->add_theme_constant_override("shadow_outline_size", 1);
info->add_theme_constant_override("shadow_offset_x", 2);
info->add_theme_constant_override("shadow_offset_y", 2);
add_child(info);
info->set_h_size_flags(Control::SIZE_SHRINK_END);
info->set_v_size_flags(Control::SIZE_SHRINK_END);
info->set_anchor(SIDE_RIGHT, 1);
info->set_anchor(SIDE_LEFT, 1);
info->set_anchor(SIDE_BOTTOM, 1);
info->set_anchor(SIDE_TOP, 1);
add_child(info);
}
TextureLayeredEditor::~TextureLayeredEditor() {
}
//
bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
return Object::cast_to<TextureLayered>(p_object) != nullptr;
}