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Improve layered texture preview
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@@ -30,8 +30,25 @@
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#include "texture_3d_editor_plugin.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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// Shader sources.
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constexpr const char *texture_3d_shader = R"(
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// Texture3DEditor preview shader.
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shader_type canvas_item;
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uniform sampler3D tex;
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uniform float layer;
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void fragment() {
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COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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}
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)";
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void Texture3DEditor::_texture_rect_draw() {
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texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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}
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@@ -48,6 +65,13 @@ void Texture3DEditor::_notification(int p_what) {
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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if (info) {
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Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
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info->add_theme_font_override(SceneStringName(font), metadata_label_font);
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}
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} break;
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}
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}
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@@ -55,35 +79,27 @@ void Texture3DEditor::_texture_changed() {
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if (!is_visible()) {
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return;
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}
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setting = true;
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_update_gui();
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setting = false;
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_update_material(true);
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queue_redraw();
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}
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void Texture3DEditor::_update_material() {
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void Texture3DEditor::_update_material(bool p_texture_changed) {
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material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
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material->set_shader_parameter("tex", texture->get_rid());
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String format = Image::get_format_name(texture->get_format());
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String text;
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text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
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info->set_text(text);
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if (p_texture_changed) {
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material->set_shader_parameter("tex", texture->get_rid());
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}
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}
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void Texture3DEditor::_make_shaders() {
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shader.instantiate();
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shader->set_code(R"(
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// Texture3DEditor preview shader.
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shader->set_code(texture_3d_shader);
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shader_type canvas_item;
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uniform sampler3D tex;
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uniform float layer;
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void fragment() {
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COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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}
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)");
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material.instantiate();
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material->set_shader(shader);
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}
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@@ -113,6 +129,41 @@ void Texture3DEditor::_texture_rect_update_area() {
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texture_rect->set_size(Vector2(tex_width, tex_height));
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}
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void Texture3DEditor::_update_gui() {
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if (texture.is_null()) {
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return;
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}
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_texture_rect_update_area();
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layer->set_max(texture->get_depth() - 1);
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const String format = Image::get_format_name(texture->get_format());
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if (texture->has_mipmaps()) {
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const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
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const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_depth();
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info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
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texture->get_width(),
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texture->get_height(),
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texture->get_depth(),
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format,
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mip_count,
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String::humanize_size(memory)));
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} else {
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const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_depth();
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info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
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texture->get_width(),
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texture->get_height(),
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texture->get_depth(),
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format,
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String::humanize_size(memory)));
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}
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}
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void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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if (!texture.is_null()) {
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texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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@@ -126,15 +177,17 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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}
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texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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queue_redraw();
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texture_rect->set_material(material);
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setting = true;
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layer->set_max(texture->get_depth() - 1);
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layer->set_value(0);
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layer->show();
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_update_material();
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_update_gui();
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setting = false;
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_texture_rect_update_area();
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_update_material(true);
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queue_redraw();
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} else {
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hide();
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}
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@@ -142,36 +195,43 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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Texture3DEditor::Texture3DEditor() {
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set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
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set_custom_minimum_size(Size2(1, 150));
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set_custom_minimum_size(Size2(1, 256.0) * EDSCALE);
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texture_rect = memnew(Control);
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texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
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add_child(texture_rect);
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texture_rect->connect(SceneStringName(draw), callable_mp(this, &Texture3DEditor::_texture_rect_draw));
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add_child(texture_rect);
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layer = memnew(SpinBox);
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layer->set_step(1);
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layer->set_max(100);
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layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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layer->set_modulate(Color(1, 1, 1, 0.8));
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add_child(layer);
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layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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layer->set_anchor(SIDE_RIGHT, 1);
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layer->set_anchor(SIDE_LEFT, 1);
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layer->connect(SceneStringName(value_changed), callable_mp(this, &Texture3DEditor::_layer_changed));
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add_child(layer);
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info = memnew(Label);
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info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
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info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
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info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
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info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
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info->add_theme_constant_override("outline_size", 8 * EDSCALE);
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info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
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info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
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info->add_theme_constant_override("shadow_outline_size", 1);
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info->add_theme_constant_override("shadow_offset_x", 2);
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info->add_theme_constant_override("shadow_offset_y", 2);
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add_child(info);
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info->set_h_size_flags(Control::SIZE_SHRINK_END);
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info->set_v_size_flags(Control::SIZE_SHRINK_END);
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info->set_anchor(SIDE_RIGHT, 1);
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info->set_anchor(SIDE_LEFT, 1);
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info->set_anchor(SIDE_BOTTOM, 1);
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info->set_anchor(SIDE_TOP, 1);
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add_child(info);
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}
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Texture3DEditor::~Texture3DEditor() {
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@@ -180,7 +240,6 @@ Texture3DEditor::~Texture3DEditor() {
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}
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}
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//
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bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
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return Object::cast_to<Texture3D>(p_object) != nullptr;
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}
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