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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Improve layered texture preview

This commit is contained in:
BlueCube3310
2024-05-30 13:53:26 +02:00
parent 96be44c0ec
commit e0f30d30e2
7 changed files with 274 additions and 123 deletions

View File

@@ -30,8 +30,25 @@
#include "texture_3d_editor_plugin.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/label.h"
// Shader sources.
constexpr const char *texture_3d_shader = R"(
// Texture3DEditor preview shader.
shader_type canvas_item;
uniform sampler3D tex;
uniform float layer;
void fragment() {
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
}
)";
void Texture3DEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
@@ -48,6 +65,13 @@ void Texture3DEditor::_notification(int p_what) {
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break;
case NOTIFICATION_THEME_CHANGED: {
if (info) {
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
info->add_theme_font_override(SceneStringName(font), metadata_label_font);
}
} break;
}
}
@@ -55,35 +79,27 @@ void Texture3DEditor::_texture_changed() {
if (!is_visible()) {
return;
}
setting = true;
_update_gui();
setting = false;
_update_material(true);
queue_redraw();
}
void Texture3DEditor::_update_material() {
void Texture3DEditor::_update_material(bool p_texture_changed) {
material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
material->set_shader_parameter("tex", texture->get_rid());
String format = Image::get_format_name(texture->get_format());
String text;
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
info->set_text(text);
if (p_texture_changed) {
material->set_shader_parameter("tex", texture->get_rid());
}
}
void Texture3DEditor::_make_shaders() {
shader.instantiate();
shader->set_code(R"(
// Texture3DEditor preview shader.
shader->set_code(texture_3d_shader);
shader_type canvas_item;
uniform sampler3D tex;
uniform float layer;
void fragment() {
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
}
)");
material.instantiate();
material->set_shader(shader);
}
@@ -113,6 +129,41 @@ void Texture3DEditor::_texture_rect_update_area() {
texture_rect->set_size(Vector2(tex_width, tex_height));
}
void Texture3DEditor::_update_gui() {
if (texture.is_null()) {
return;
}
_texture_rect_update_area();
layer->set_max(texture->get_depth() - 1);
const String format = Image::get_format_name(texture->get_format());
if (texture->has_mipmaps()) {
const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_depth();
info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
texture->get_width(),
texture->get_height(),
texture->get_depth(),
format,
mip_count,
String::humanize_size(memory)));
} else {
const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_depth();
info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
texture->get_width(),
texture->get_height(),
texture->get_depth(),
format,
String::humanize_size(memory)));
}
}
void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
if (!texture.is_null()) {
texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
@@ -126,15 +177,17 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
}
texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
queue_redraw();
texture_rect->set_material(material);
setting = true;
layer->set_max(texture->get_depth() - 1);
layer->set_value(0);
layer->show();
_update_material();
_update_gui();
setting = false;
_texture_rect_update_area();
_update_material(true);
queue_redraw();
} else {
hide();
}
@@ -142,36 +195,43 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
Texture3DEditor::Texture3DEditor() {
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
set_custom_minimum_size(Size2(1, 150));
set_custom_minimum_size(Size2(1, 256.0) * EDSCALE);
texture_rect = memnew(Control);
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
add_child(texture_rect);
texture_rect->connect(SceneStringName(draw), callable_mp(this, &Texture3DEditor::_texture_rect_draw));
add_child(texture_rect);
layer = memnew(SpinBox);
layer->set_step(1);
layer->set_max(100);
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_modulate(Color(1, 1, 1, 0.8));
add_child(layer);
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_anchor(SIDE_RIGHT, 1);
layer->set_anchor(SIDE_LEFT, 1);
layer->connect(SceneStringName(value_changed), callable_mp(this, &Texture3DEditor::_layer_changed));
add_child(layer);
info = memnew(Label);
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
info->add_theme_constant_override("outline_size", 8 * EDSCALE);
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
info->add_theme_constant_override("shadow_outline_size", 1);
info->add_theme_constant_override("shadow_offset_x", 2);
info->add_theme_constant_override("shadow_offset_y", 2);
add_child(info);
info->set_h_size_flags(Control::SIZE_SHRINK_END);
info->set_v_size_flags(Control::SIZE_SHRINK_END);
info->set_anchor(SIDE_RIGHT, 1);
info->set_anchor(SIDE_LEFT, 1);
info->set_anchor(SIDE_BOTTOM, 1);
info->set_anchor(SIDE_TOP, 1);
add_child(info);
}
Texture3DEditor::~Texture3DEditor() {
@@ -180,7 +240,6 @@ Texture3DEditor::~Texture3DEditor() {
}
}
//
bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
return Object::cast_to<Texture3D>(p_object) != nullptr;
}