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More Bugfix...
-=-=-=-=-=-== -Fix bug in camera follow script -Fix negate operator not working in shader language -Fix uninitialized pointer in raycast query API
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@@ -123,6 +123,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
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r_result.collider_id=res_obj->get_instance_id();
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if (r_result.collider_id!=0)
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r_result.collider=ObjectDB::get_instance(r_result.collider_id);
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else
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r_result.collider=NULL;
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r_result.normal=res_normal;
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r_result.position=res_point;
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r_result.rid=res_obj->get_self();
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@@ -173,6 +175,8 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
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r_results[cc].collider_id=col_obj->get_instance_id();
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if (r_results[cc].collider_id!=0)
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r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
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else
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r_results[cc].collider=NULL;
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r_results[cc].rid=col_obj->get_self();
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r_results[cc].shape=shape_idx;
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