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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

More Bugfix...

-=-=-=-=-=-==

-Fix bug in camera follow script
-Fix negate operator not working in shader language
-Fix uninitialized pointer in raycast query API
This commit is contained in:
Juan Linietsky
2014-09-17 23:23:42 -03:00
parent 990f6cf50e
commit e0ce701c8c
5 changed files with 214 additions and 114 deletions

View File

@@ -123,6 +123,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto
r_result.collider_id=res_obj->get_instance_id();
if (r_result.collider_id!=0)
r_result.collider=ObjectDB::get_instance(r_result.collider_id);
else
r_result.collider=NULL;
r_result.normal=res_normal;
r_result.position=res_point;
r_result.rid=res_obj->get_self();
@@ -173,6 +175,8 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
r_results[cc].collider_id=col_obj->get_instance_id();
if (r_results[cc].collider_id!=0)
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
else
r_results[cc].collider=NULL;
r_results[cc].rid=col_obj->get_self();
r_results[cc].shape=shape_idx;