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Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
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@@ -3046,6 +3046,33 @@ void EditorNode::_load_error_notify(void* p_ud,const String& p_text) {
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}
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bool EditorNode::_find_scene_in_use(Node* p_node,const String& p_path) const {
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if (p_node->get_filename()==p_path) {
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return true;
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}
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for(int i=0;i<p_node->get_child_count();i++) {
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if (_find_scene_in_use(p_node->get_child(i),p_path)) {
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return true;
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}
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}
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return false;
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}
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bool EditorNode::is_scene_in_use(const String& p_path) {
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Node *es = get_edited_scene();
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if (es)
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return _find_scene_in_use(es,p_path);
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return false;
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}
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void EditorNode::register_editor_types() {
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ObjectTypeDB::register_type<EditorPlugin>();
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@@ -3212,6 +3239,7 @@ Error EditorNode::export_platform(const String& p_platform, const String& p_path
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}
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EditorNode::EditorNode() {
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EditorHelp::generate_doc(); //before any editor classes are crated
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