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Allow any kind of Mesh to be added to an EditorSpatialGizmo

This commit is contained in:
Marcel Admiraal
2021-12-03 08:15:06 +00:00
parent 144e3cd31f
commit e0729b9c79
3 changed files with 6 additions and 4 deletions

View File

@@ -57,7 +57,7 @@ public:
struct Instance {
RID instance;
Ref<ArrayMesh> mesh;
Ref<Mesh> mesh;
Ref<Material> material;
Ref<SkinReference> skin_reference;
RID skeleton;
@@ -103,7 +103,7 @@ protected:
public:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));