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Enable WebGL2 in web export, start fixing build
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@@ -33,8 +33,6 @@
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#include "drivers/unix/os_unix.h"
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#include "os/main_loop.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/audio_server.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/visual/rasterizer.h"
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@@ -70,7 +68,6 @@ private:
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int64_t time_to_save_sync;
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int64_t last_sync_time;
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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PhysicsServer *physics_server;
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Physics2DServer *physics_2d_server;
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@@ -165,8 +162,6 @@ public:
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void set_opengl_extensions(const char* p_gl_extensions);
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void reload_gfx();
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virtual Error shell_open(String p_uri);
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virtual String get_data_dir() const;
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String get_executable_path() const;
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