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Enable WebGL2 in web export, start fixing build

Will not yet compile
This commit is contained in:
eska
2017-01-31 03:46:30 +01:00
parent 7b059965e8
commit e06edc67c0
13 changed files with 40 additions and 62 deletions

View File

@@ -33,8 +33,6 @@
#include "drivers/unix/os_unix.h"
#include "os/main_loop.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio_server.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/visual/rasterizer.h"
@@ -70,7 +68,6 @@ private:
int64_t time_to_save_sync;
int64_t last_sync_time;
Rasterizer *rasterizer;
VisualServer *visual_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
@@ -165,8 +162,6 @@ public:
void set_opengl_extensions(const char* p_gl_extensions);
void reload_gfx();
virtual Error shell_open(String p_uri);
virtual String get_data_dir() const;
String get_executable_path() const;