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Enable WebGL2 in web export, start fixing build

Will not yet compile
This commit is contained in:
eska
2017-01-31 03:46:30 +01:00
parent 7b059965e8
commit e06edc67c0
13 changed files with 40 additions and 62 deletions

View File

@@ -181,8 +181,8 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t>& p_html, const St
String current_line = lines[i];
current_line = current_line.replace("$GODOT_TMEM",itos((1<<(max_memory+5))*1024*1024));
current_line = current_line.replace("$GODOT_BASE",p_name);
current_line = current_line.replace("$GODOT_CANVAS_WIDTH",GlobalConfig::get_singleton()->get("display/width"));
current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",GlobalConfig::get_singleton()->get("display/height"));
current_line = current_line.replace("$GODOT_CANVAS_WIDTH",GlobalConfig::get_singleton()->get("display/window/width"));
current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",GlobalConfig::get_singleton()->get("display/window/height"));
current_line = current_line.replace("$GODOT_HEAD_TITLE",!html_title.empty()?html_title:(String) GlobalConfig::get_singleton()->get("application/name"));
current_line = current_line.replace("$GODOT_HEAD_INCLUDE",html_head_include);
current_line = current_line.replace("$GODOT_STYLE_FONT_FAMILY",html_font_family);