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Remove duplicate shortcut definitions
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@@ -8476,7 +8476,7 @@ Node3DEditor::Node3DEditor() {
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tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
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tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::L));
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tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
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tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
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main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
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@@ -8484,7 +8484,7 @@ Node3DEditor::Node3DEditor() {
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tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
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tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::L));
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tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
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tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
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main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
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@@ -8492,7 +8492,7 @@ Node3DEditor::Node3DEditor() {
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tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
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tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G));
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tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
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tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
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main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
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@@ -8500,7 +8500,7 @@ Node3DEditor::Node3DEditor() {
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tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
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tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
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// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
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tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G));
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tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes"));
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main_menu_hbox->add_child(memnew(VSeparator));
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