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Fix backtrace reporting wrong line numbers in release exports
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@@ -30,8 +30,6 @@
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#include "gdscript_byte_codegen.h"
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#include "gdscript.h"
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#include "core/debugger/engine_debugger.h"
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uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) {
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@@ -161,7 +159,6 @@ void GDScriptByteCodeGenerator::end_parameters() {
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void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) {
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function = memnew(GDScriptFunction);
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debug_stack = GDScriptLanguage::get_singleton()->should_track_locals();
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function->name = p_function_name;
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function->_script = p_script;
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@@ -395,7 +392,7 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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function->_lambdas_count = 0;
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}
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if (debug_stack) {
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if (GDScriptLanguage::get_singleton()->should_track_locals()) {
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function->stack_debug = stack_debug;
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}
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function->_stack_size = GDScriptFunction::FIXED_ADDRESSES_MAX + max_locals + temporaries.size();
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@@ -1762,9 +1759,12 @@ void GDScriptByteCodeGenerator::write_breakpoint() {
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}
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void GDScriptByteCodeGenerator::write_newline(int p_line) {
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append_opcode(GDScriptFunction::OPCODE_LINE);
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append(p_line);
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current_line = p_line;
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if (GDScriptLanguage::get_singleton()->should_track_call_stack()) {
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// Add newline for debugger and stack tracking if enabled in the project settings.
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append_opcode(GDScriptFunction::OPCODE_LINE);
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append(p_line);
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current_line = p_line;
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}
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}
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void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
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