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Fix typos with codespell
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -616,7 +616,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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else
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tk.type = TK_INT_CONSTANT;
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tk.constant = str.to_double(); //wont work with hex
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tk.constant = str.to_double(); //won't work with hex
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tk.line = tk_line;
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return tk;
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