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Update Android dependencies for the project
- Update Android gradle plugin version from 7.2.1 to 8.2.0 - Update gradle version from 7.4.2 to 8.2 - Update target SDK from 33 to 34 - Update build tools version from 33.0.2 to 34.0.0 - Update kotlin version from 1.7.0 to 1.9.20 - Update Android fragment version from 1.3.6 to 1.6.2 - Update AndroidX window version from 1.0.0 to 1.2.0
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@@ -2,14 +2,14 @@
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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id 'base'
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}
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dependencies {
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implementation libraries.kotlinStdLib
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implementation libraries.androidxFragment
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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implementation project(":lib")
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implementation "androidx.window:window:1.0.0"
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implementation "androidx.window:window:1.2.0"
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}
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ext {
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@@ -81,6 +81,8 @@ android {
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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namespace = "org.godotengine.editor"
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defaultConfig {
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// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
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applicationId "org.godotengine.editor.v4"
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@@ -90,7 +92,10 @@ android {
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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setProperty("archivesBaseName", "android_editor")
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}
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base {
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archivesName = "android_editor"
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}
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compileOptions {
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@@ -111,6 +116,10 @@ android {
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}
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}
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buildFeatures {
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buildConfig = true
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}
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buildTypes {
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dev {
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initWith debug
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@@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="org.godotengine.editor"
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android:installLocation="auto">
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<supports-screens
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