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Expose uncapped versions of closest-point-to-segment utilities

This commit is contained in:
Pedro J. Estébanez
2017-03-04 22:57:53 +01:00
parent bc56fa8d91
commit e0170625ef
2 changed files with 15 additions and 0 deletions

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@@ -1307,6 +1307,16 @@ Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Ve
Vector3 s[2]={p_a,p_b}; Vector3 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment(p_point,s); return Geometry::get_closest_point_to_segment(p_point,s);
} }
Vector2 _Geometry::get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
Vector2 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_uncapped_2d(p_point,s);
}
Vector3 _Geometry::get_closest_point_to_segment_uncapped(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
Vector3 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_uncapped(p_point,s);
}
Variant _Geometry::ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2) { Variant _Geometry::ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2) {
Vector3 res; Vector3 res;
@@ -1426,6 +1436,9 @@ void _Geometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d); ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d);
ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment); ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment_uncapped_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_uncapped_2d);
ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment_uncapped","point","s1","s2"),&_Geometry::get_closest_point_to_segment_uncapped);
ObjectTypeDB::bind_method(_MD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit); ObjectTypeDB::bind_method(_MD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
ObjectTypeDB::bind_method(_MD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle); ObjectTypeDB::bind_method(_MD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle);

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@@ -353,6 +353,8 @@ public:
DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2); DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b); Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const; bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;