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Avoid shading CanvasGroup nodes twice
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@@ -2634,6 +2634,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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// Default CanvasGroup shader.
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shader_type canvas_item;
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render_mode unshaded;
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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@@ -2661,6 +2662,7 @@ void fragment() {
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// Default clip children shader.
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shader_type canvas_item;
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render_mode unshaded;
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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