1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Avoid shading CanvasGroup nodes twice

This commit is contained in:
clayjohn
2023-02-03 15:40:19 -08:00
parent b0598dcdb7
commit dfbf439081
4 changed files with 6 additions and 1 deletions

View File

@@ -2684,6 +2684,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
// Default CanvasGroup shader.
shader_type canvas_item;
render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
@@ -2711,6 +2712,7 @@ void fragment() {
// Default clip children shader.
shader_type canvas_item;
render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;