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[macOS] Implement seamless display scaling.
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@@ -2336,10 +2336,10 @@ ProjectManager::ProjectManager() {
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switch (display_scale) {
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case 0: {
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// Try applying a suitable display scale automatically
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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#ifdef OSX_ENABLED
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editor_set_scale(DisplayServer::get_singleton()->screen_get_scale(screen));
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editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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editor_set_scale(DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).x > 2000 ? 2.0 : 1.0);
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#endif
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} break;
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@@ -2371,11 +2371,8 @@ ProjectManager::ProjectManager() {
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
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#ifndef OSX_ENABLED
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// The macOS platform implementation uses its own hiDPI window resizing code
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// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
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DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
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#endif
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}
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FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
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