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Consistantly use USE_MULTIVIEW as the define in shaders
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@@ -40,7 +40,7 @@ VRS::VRS() {
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{
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Vector<String> vrs_modes;
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vrs_modes.push_back("\n"); // VRS_DEFAULT
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vrs_modes.push_back("\n#define MULTIVIEW\n"); // VRS_MULTIVIEW
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vrs_modes.push_back("\n#define USE_MULTIVIEW\n"); // VRS_MULTIVIEW
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vrs_shader.shader.initialize(vrs_modes);
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