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Consistantly use USE_MULTIVIEW as the define in shaders

This commit is contained in:
Bastiaan Olij
2024-03-11 14:40:00 +11:00
parent 810f127022
commit df8ff797b7
6 changed files with 55 additions and 55 deletions

View File

@@ -40,7 +40,7 @@ VRS::VRS() {
{
Vector<String> vrs_modes;
vrs_modes.push_back("\n"); // VRS_DEFAULT
vrs_modes.push_back("\n#define MULTIVIEW\n"); // VRS_MULTIVIEW
vrs_modes.push_back("\n#define USE_MULTIVIEW\n"); // VRS_MULTIVIEW
vrs_shader.shader.initialize(vrs_modes);