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Change VisualShaderNodeVec4Constant type to vec4
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@@ -311,8 +311,8 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
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Vector3 v = p_value;
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Vector3 v = p_value;
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button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
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button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
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} break;
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} break;
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case Variant::QUATERNION: {
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case Variant::VECTOR4: {
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Quaternion v = p_value;
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Vector4 v = p_value;
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button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
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button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
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} break;
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} break;
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default: {
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default: {
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@@ -3119,7 +3119,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
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popup_pref_size.width = 320;
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popup_pref_size.width = 320;
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break;
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break;
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case Variant::VECTOR4:
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case Variant::VECTOR4:
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case Variant::QUATERNION:
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case Variant::PLANE:
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case Variant::PLANE:
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case Variant::TRANSFORM2D:
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case Variant::TRANSFORM2D:
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case Variant::TRANSFORM3D:
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case Variant::TRANSFORM3D:
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@@ -7533,7 +7532,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
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} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
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prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyQuaternion>(prop)) {
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} else if (Object::cast_to<EditorPropertyVector4>(prop)) {
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prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
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} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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@@ -581,9 +581,17 @@ Quaternion VisualShaderNodeVec4Constant::get_constant() const {
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return constant;
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return constant;
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}
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}
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void VisualShaderNodeVec4Constant::_set_constant_v4(const Vector4 &p_constant) {
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set_constant(Quaternion(p_constant.x, p_constant.y, p_constant.z, p_constant.w));
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}
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Vector4 VisualShaderNodeVec4Constant::_get_constant_v4() const {
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return Vector4(constant.x, constant.y, constant.z, constant.w);
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}
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Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const {
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Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const {
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Vector<StringName> props;
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Vector<StringName> props;
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props.push_back("constant");
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props.push_back("constant_v4");
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return props;
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return props;
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}
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}
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@@ -591,7 +599,11 @@ void VisualShaderNodeVec4Constant::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec4Constant::set_constant);
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ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec4Constant::set_constant);
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ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec4Constant::get_constant);
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ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec4Constant::get_constant);
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ClassDB::bind_method(D_METHOD("_set_constant_v4", "constant"), &VisualShaderNodeVec4Constant::_set_constant_v4);
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ClassDB::bind_method(D_METHOD("_get_constant_v4"), &VisualShaderNodeVec4Constant::_get_constant_v4);
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ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant"), "set_constant", "get_constant");
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ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant"), "set_constant", "get_constant");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "constant_v4", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "_set_constant_v4", "_get_constant_v4");
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}
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}
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VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() {
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VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() {
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@@ -341,6 +341,9 @@ public:
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void set_constant(const Quaternion &p_constant);
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void set_constant(const Quaternion &p_constant);
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Quaternion get_constant() const;
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Quaternion get_constant() const;
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void _set_constant_v4(const Vector4 &p_constant);
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Vector4 _get_constant_v4() const;
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeVec4Constant();
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VisualShaderNodeVec4Constant();
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