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Rename Lod Threshold to Mesh Lod Threshold

This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
This commit is contained in:
Hugo Locurcio
2021-12-29 00:10:41 +01:00
parent 28174d531b
commit df09bc38cb
34 changed files with 132 additions and 132 deletions

View File

@@ -374,7 +374,7 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int)
FUNC2(reflection_probe_set_lod_threshold, RID, float)
FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float)
/* DECAL API */
@@ -575,7 +575,7 @@ public:
FUNC2(viewport_set_use_occlusion_culling, RID, bool)
FUNC1(viewport_set_occlusion_rays_per_thread, int)
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
FUNC2(viewport_set_lod_threshold, RID, float)
FUNC2(viewport_set_mesh_lod_threshold, RID, float)
FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)