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Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
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@@ -6877,11 +6877,11 @@ void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resol
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reflection_probe->resolution = p_resolution;
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}
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void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
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void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
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ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_COND(!reflection_probe);
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reflection_probe->lod_threshold = p_ratio;
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reflection_probe->mesh_lod_threshold = p_ratio;
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reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
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}
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@@ -6939,11 +6939,11 @@ float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) c
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return reflection_probe->max_distance;
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}
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float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
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float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
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const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_COND_V(!reflection_probe, 0);
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return reflection_probe->lod_threshold;
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return reflection_probe->mesh_lod_threshold;
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}
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int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
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