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Avoid setting sub-window or started project window positions, if it's impossible to get screen rect.
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@@ -1365,6 +1365,12 @@ float EditorSettings::get_auto_display_scale() const {
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return DisplayServer::get_singleton()->screen_get_max_scale();
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
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// Invalid screen size, skip.
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return 1.0;
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}
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// Use the smallest dimension to use a correct display scale on portrait displays.
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const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
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