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Implement zooming using Ctrl + Mouse wheel in the TileMap editor
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
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@@ -182,6 +182,7 @@ class TileMapEditor : public VBoxContainer {
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void _menu_option(int p_option);
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void _palette_selected(int index);
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void _palette_multi_selected(int index, bool selected);
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void _palette_input(const Ref<InputEvent> &p_event);
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Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
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void _start_undo(const String &p_action);
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