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New shader nodes are now created under (more or less) the cursor.

This commit is contained in:
Ovnuniarchos
2016-01-17 22:26:32 +01:00
parent 1469508174
commit ded1acc33e
4 changed files with 10 additions and 5 deletions

View File

@@ -149,7 +149,7 @@ class ShaderGraphView : public Node {
void _end_node_move();
void _move_node(int p_id,const Vector2& p_to);
void _duplicate_nodes_request();
void _duplicate_nodes(const Array &p_nodes);
void _duplicate_nodes(const Array &p_nodes);
void _delete_nodes_request();