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- Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
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@@ -262,6 +262,7 @@ class GDScriptLanguage : public ScriptLanguage {
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Variant *_global_array;
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Vector<Variant> global_array;
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Map<StringName, int> globals;
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Map<StringName, Variant> named_globals;
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struct CallLevel {
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@@ -369,7 +370,8 @@ public:
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_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
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_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
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_FORCE_INLINE_ const Map<StringName, int> &get_global_map() { return globals; }
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_FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
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_FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
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_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
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@@ -403,6 +405,8 @@ public:
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virtual String _get_indentation() const;
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virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
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virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
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virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
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virtual void remove_named_global_constant(const StringName &p_name);
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/* DEBUGGER FUNCTIONS */
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