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Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
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@@ -2820,7 +2820,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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// this is not invalid and can really appear
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// but it becomes invalid anyway because no binary op
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// can be followed by an unary op in a valid combination,
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// due to how precedence works, unaries will always dissapear first
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// due to how precedence works, unaries will always disappear first
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_set_error("Parser bug..");
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}
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@@ -3374,7 +3374,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataTy
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}
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if (!is_token_datatype(tk.type)) {
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_set_error("Expected funtion, uniform or varying ");
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_set_error("Expected function, uniform or varying ");
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return ERR_PARSE_ERROR;
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}
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@@ -3492,7 +3492,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataTy
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}
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}
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//all good let's parse inside the fucntion!
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//all good let's parse inside the function!
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tk = _get_token();
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if (tk.type != TK_CURLY_BRACKET_OPEN) {
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_set_error("Expected '{' to begin function");
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