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Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
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@@ -470,7 +470,7 @@ bool ShaderEditorPlugin::handles(Object *p_object) const {
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bool handles = true;
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Shader *shader = p_object->cast_to<Shader>();
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/*
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if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
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if (!shader || shader->cast_to<ShaderGraph>()) // Don't handle ShaderGraph's
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handles = false;
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*/
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