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Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
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@@ -2606,7 +2606,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text("I see..");
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accept->set_text("Can't import if edited scene was not saved."); //i dont think this code will ever run
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accept->set_text("Can't import if edited scene was not saved."); //i don't think this code will ever run
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accept->popup_centered(Size2(300,70));
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break;
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@@ -4846,7 +4846,7 @@ EditorNode::EditorNode() {
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ResourceLoader::set_timestamp_on_load(true);
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ResourceSaver::set_timestamp_on_save(true);
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{ //register importers at the begining, so dialogs are created with the right extensions
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{ //register importers at the beginning, so dialogs are created with the right extensions
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Ref<ResourceImporterTexture> import_texture;
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import_texture.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_texture);
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