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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Always allow selecting any rendering driver in the settings, add "auto" option.

This commit is contained in:
Pāvels Nadtočajevs
2025-02-19 08:43:22 +02:00
parent e567f49cbb
commit dea20c4a9b
2 changed files with 78 additions and 64 deletions

View File

@@ -2031,40 +2031,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print"));
{
String driver_hints = "";
String driver_hints_with_d3d12 = "";
String driver_hints_with_metal = "";
{
Vector<String> driver_hints_arr;
#ifdef VULKAN_ENABLED
driver_hints_arr.push_back("vulkan");
#endif
driver_hints = String(",").join(driver_hints_arr);
#ifdef D3D12_ENABLED
driver_hints_arr.push_back("d3d12");
#endif
driver_hints_with_d3d12 = String(",").join(driver_hints_arr);
#ifdef METAL_ENABLED
// Make metal the preferred and default driver.
driver_hints_arr.insert(0, "metal");
#endif
driver_hints_with_metal = String(",").join(driver_hints_arr);
}
String default_driver = driver_hints.get_slice(",", 0);
String default_driver_with_d3d12 = driver_hints_with_d3d12.get_slice(",", 0);
String default_driver_with_metal = driver_hints_with_metal.get_slice(",", 0);
// For now everything defaults to vulkan when available. This can change in future updates.
GLOBAL_DEF_RST_NOVAL("rendering/rendering_device/driver", default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints_with_d3d12), default_driver_with_d3d12);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints_with_metal), default_driver_with_metal);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints_with_metal), default_driver_with_metal);
GLOBAL_DEF_RST("rendering/rendering_device/driver", "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, "auto,vulkan,d3d12"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, "auto,vulkan"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, "auto,vulkan"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, "auto,metal,vulkan"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, "auto,metal,vulkan"), "auto");
GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_vulkan", true);
GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_d3d12", true);
@@ -2072,24 +2045,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
{
String driver_hints = "";
String driver_hints_angle = "";
String driver_hints_egl = "";
#ifdef GLES3_ENABLED
driver_hints = "opengl3";
driver_hints_angle = "opengl3,opengl3_angle"; // macOS, Windows.
driver_hints_egl = "opengl3,opengl3_es"; // Linux.
#endif
String default_driver = driver_hints.get_slice(",", 0);
GLOBAL_DEF_RST_NOVAL("rendering/gl_compatibility/driver", default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints_egl), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
GLOBAL_DEF_RST("rendering/gl_compatibility/driver", "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, "auto,opengl3,opengl3_angle"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, "auto,opengl3,opengl3_es"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, "auto,opengl3"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, "auto,opengl3"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, "auto,opengl3"), "auto");
GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, "auto,opengl3,opengl3_angle"), "auto");
GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
@@ -2423,6 +2385,30 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// always convert to lower case for consistency in the code
rendering_driver = rendering_driver.to_lower();
if (rendering_method == "gl_compatibility") {
#ifdef GLES3_ENABLED
if (rendering_driver == "auto") {
rendering_driver = "opengl3";
}
#endif
} else {
#ifdef METAL_ENABLED
if (rendering_driver == "auto") {
rendering_driver = "metal";
}
#endif
#ifdef VULKAN_ENABLED
if (rendering_driver == "auto") {
rendering_driver = "vulkan";
}
#endif
#ifdef D3D12_ENABLED
if (rendering_driver == "auto") {
rendering_driver = "d3d12";
}
#endif
}
OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
OS::get_singleton()->set_current_rendering_method(rendering_method);