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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Move the FileSystem dock layout properties to the per-project layout file

This commit is contained in:
Gilles Roudiere
2019-02-25 23:39:49 +01:00
parent baefda6686
commit de95493de2
4 changed files with 43 additions and 53 deletions

View File

@@ -3631,6 +3631,8 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p
}
p_layout->set_value(p_section, "dock_filesystem_split", filesystem_dock->get_split_offset());
p_layout->set_value(p_section, "dock_filesystem_display_mode", filesystem_dock->get_display_mode());
p_layout->set_value(p_section, "dock_filesystem_file_list_display_mode", filesystem_dock->get_file_list_display_mode());
for (int i = 0; i < vsplits.size(); i++) {
@@ -3818,6 +3820,17 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
int fs_split_ofs = 0;
if (p_layout->has_section_key(p_section, "dock_filesystem_split")) {
fs_split_ofs = p_layout->get_value(p_section, "dock_filesystem_split");
filesystem_dock->set_split_offset(fs_split_ofs);
}
if (p_layout->has_section_key(p_section, "dock_filesystem_display_mode")) {
FileSystemDock::DisplayMode dock_filesystem_display_mode = FileSystemDock::DisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_display_mode")));
filesystem_dock->set_display_mode(dock_filesystem_display_mode);
}
if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) {
FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
filesystem_dock->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
}
filesystem_dock->set_split_offset(fs_split_ofs);
@@ -5579,9 +5592,10 @@ EditorNode::EditorNode() {
node_dock = memnew(NodeDock);
filesystem_dock = memnew(FileSystemDock(this));
filesystem_dock->set_file_list_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/files_display_mode")));
filesystem_dock->connect("open", this, "open_request");
filesystem_dock->set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST);
filesystem_dock->connect("instance", this, "_instance_request");
filesystem_dock->connect("display_mode_changed", this, "_save_docks");
// Scene: Top left
dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scene_tree_dock);