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Finally figured out how to implement AnimatedTexture properly.
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@@ -201,6 +201,7 @@ public:
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virtual void textures_keep_original(bool p_enable) = 0;
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virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
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virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
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/* SKY API */
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