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Include locked nodes on selection list

This commit is contained in:
Tomasz Chabora
2020-02-10 13:59:24 +01:00
parent 9823dab954
commit de77bda605
4 changed files with 72 additions and 23 deletions

View File

@@ -234,7 +234,7 @@ private:
void _update_name();
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_append, bool p_single);
void _select_clicked(bool p_append, bool p_single, bool p_allow_locked = false);
void _select(Node *p_node, bool p_append, bool p_single);
ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);