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Remove node_hrcr hack
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@@ -79,7 +79,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
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ur->create_action(TTR("Create Static Trimesh Body"));
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ur->add_do_method(node, "add_child", body);
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ur->add_do_method(node, "add_child", body, true);
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ur->add_do_method(body, "set_owner", owner);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_reference(body);
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@@ -113,7 +113,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
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ur->add_do_method(instance, "add_child", body);
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ur->add_do_method(instance, "add_child", body, true);
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ur->add_do_method(body, "set_owner", owner);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_reference(body);
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@@ -146,7 +146,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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ur->create_action(TTR("Create Trimesh Static Shape"));
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "add_child", cshape, true);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_reference(cshape);
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@@ -185,7 +185,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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Node *owner = node->get_owner();
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ur->add_do_method(node->get_parent(), "add_child", cshape);
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ur->add_do_method(node->get_parent(), "add_child", cshape, true);
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ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
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ur->add_do_method(cshape, "set_owner", owner);
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ur->add_do_reference(cshape);
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@@ -247,7 +247,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Navigation Mesh"));
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ur->add_do_method(node, "add_child", nmi);
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ur->add_do_method(node, "add_child", nmi, true);
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ur->add_do_method(nmi, "set_owner", owner);
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ur->add_do_reference(nmi);
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@@ -426,7 +426,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
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ur->create_action(TTR("Create Outline"));
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ur->add_do_method(node, "add_child", mi);
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ur->add_do_method(node, "add_child", mi, true);
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ur->add_do_method(mi, "set_owner", owner);
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ur->add_do_reference(mi);
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