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Unify and streamline connecting to Resource changes
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@@ -181,7 +181,7 @@ void TextureLayeredEditor::_texture_rect_update_area() {
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void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
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if (!texture.is_null()) {
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texture->disconnect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
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texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
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}
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texture = p_texture;
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@@ -191,7 +191,7 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
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_make_shaders();
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}
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texture->connect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
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texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
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queue_redraw();
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texture_rect->set_material(materials[texture->get_layered_type()]);
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setting = true;
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