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Unify and streamline connecting to Resource changes
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@@ -115,7 +115,7 @@ void Texture3DEditor::_texture_rect_update_area() {
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void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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if (!texture.is_null()) {
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texture->disconnect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
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texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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}
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texture = p_texture;
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@@ -125,7 +125,7 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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_make_shaders();
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}
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texture->connect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
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texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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queue_redraw();
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texture_rect->set_material(material);
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setting = true;
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@@ -176,7 +176,7 @@ Texture3DEditor::Texture3DEditor() {
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Texture3DEditor::~Texture3DEditor() {
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if (!texture.is_null()) {
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texture->disconnect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
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texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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}
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}
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