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Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi
2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions

View File

@@ -115,7 +115,7 @@ void Texture3DEditor::_texture_rect_update_area() {
void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
if (!texture.is_null()) {
texture->disconnect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
}
texture = p_texture;
@@ -125,7 +125,7 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
_make_shaders();
}
texture->connect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
queue_redraw();
texture_rect->set_material(material);
setting = true;
@@ -176,7 +176,7 @@ Texture3DEditor::Texture3DEditor() {
Texture3DEditor::~Texture3DEditor() {
if (!texture.is_null()) {
texture->disconnect("changed", callable_mp(this, &Texture3DEditor::_texture_changed));
texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
}
}