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Unify and streamline connecting to Resource changes
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@@ -30,7 +30,6 @@
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#include "polygon_3d_editor_plugin.h"
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#include "core/core_string_names.h"
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#include "core/input/input.h"
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#include "core/io/file_access.h"
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#include "core/math/geometry_2d.h"
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@@ -497,7 +496,7 @@ void Polygon3DEditor::edit(Node *p_node) {
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node_resource = node->call("_get_editable_3d_polygon_resource");
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if (node_resource.is_valid()) {
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node_resource->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw));
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node_resource->connect_changed(callable_mp(this, &Polygon3DEditor::_polygon_draw));
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}
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//Enable the pencil tool if the polygon is empty
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if (_get_polygon().is_empty()) {
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@@ -518,7 +517,7 @@ void Polygon3DEditor::edit(Node *p_node) {
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} else {
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node = nullptr;
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if (node_resource.is_valid()) {
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node_resource->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw));
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node_resource->disconnect_changed(callable_mp(this, &Polygon3DEditor::_polygon_draw));
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}
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node_resource.unref();
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