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Rename Transform to Transform3D in core
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@@ -53,7 +53,7 @@ class TestMainLoop : public MainLoop {
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struct InstanceInfo {
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RID instance;
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Transform base;
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Transform3D base;
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Vector3 rot_axis;
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};
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@@ -165,7 +165,7 @@ public:
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vs->viewport_set_active(viewport, true);
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vs->viewport_attach_camera(viewport, camera);
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vs->viewport_set_scenario(viewport, scenario);
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vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30)));
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vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30)));
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vs->camera_set_perspective(camera, 60, 0.1, 1000);
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/*
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@@ -182,7 +182,7 @@ public:
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vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
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//vs->light_set_shadow( lightaux, true );
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light = vs->instance_create2(lightaux, scenario);
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Transform lla;
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Transform3D lla;
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//lla.set_look_at(Vector3(),Vector3(1, -1, 1));
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lla.set_look_at(Vector3(), Vector3(0.0, -0.836026, -0.548690));
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@@ -201,7 +201,7 @@ public:
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}
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virtual bool iteration(float p_time) {
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RenderingServer *vs = RenderingServer::get_singleton();
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//Transform t;
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//Transform3D t;
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//t.rotate(Vector3(0, 1, 0), ofs);
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//t.translate(Vector3(0,0,20 ));
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//vs->camera_set_transform(camera, t);
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@@ -211,7 +211,7 @@ public:
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//return quit;
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for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) {
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Transform pre(Basis(E->get().rot_axis, ofs), Vector3());
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Transform3D pre(Basis(E->get().rot_axis, ofs), Vector3());
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vs->instance_set_transform(E->get().instance, pre * E->get().base);
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/*
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if( !E->next() ) {
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