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Rename Transform to Transform3D in core
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@@ -433,7 +433,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
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_FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4);
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_FORCE_INLINE_ void _update_transform_to_mat4(const Transform &p_transform, float *p_mat4);
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_FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4);
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void _update_shadow_atlas();
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