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Rename Transform to Transform3D in core
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@@ -374,7 +374,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID
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}
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}
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void ClusterBuilderRD::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) {
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void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) {
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view_xform = p_view_transform.affine_inverse();
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projection = p_cam_projection;
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z_near = projection.get_z_near();
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