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Rename Transform to Transform3D in core
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@@ -106,7 +106,7 @@ public:
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virtual uint32_t region_get_layers(RID p_region) const = 0;
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/// Set the global transformation of this region.
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virtual void region_set_transform(RID p_region, Transform p_transform) const = 0;
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virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0;
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/// Set the navigation mesh of this region.
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virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0;
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