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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke
2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
257 changed files with 1697 additions and 1702 deletions

View File

@@ -341,10 +341,10 @@ void VisualShaderNodeVec3Constant::_bind_methods() {
VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
}
////////////// Transform
////////////// Transform3D
String VisualShaderNodeTransformConstant::get_caption() const {
return "Transform";
return "Transform3D";
}
int VisualShaderNodeTransformConstant::get_input_port_count() const {
@@ -372,7 +372,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const
}
String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
Transform t = constant;
Transform3D t = constant;
t.basis.transpose();
String code = "\t" + p_output_vars[0] + " = mat4(";
@@ -383,12 +383,12 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis
return code;
}
void VisualShaderNodeTransformConstant::set_constant(Transform p_value) {
void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) {
constant = p_value;
emit_changed();
}
Transform VisualShaderNodeTransformConstant::get_constant() const {
Transform3D VisualShaderNodeTransformConstant::get_constant() const {
return constant;
}
@@ -1901,8 +1901,8 @@ void VisualShaderNodeTransformMult::_bind_methods() {
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Transform());
set_input_port_default_value(0, Transform3D());
set_input_port_default_value(1, Transform3D());
}
////////////// TransformVec Mult
@@ -1975,7 +1975,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
set_input_port_default_value(0, Transform());
set_input_port_default_value(0, Transform3D());
set_input_port_default_value(1, Vector3());
}
@@ -2496,7 +2496,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
set_input_port_default_value(0, Transform());
set_input_port_default_value(0, Transform3D());
}
////////////// Dot Product
@@ -2611,7 +2611,7 @@ String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualSha
}
VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
set_input_port_default_value(0, Transform());
set_input_port_default_value(0, Transform3D());
}
////////////// Scalar Derivative Function
@@ -3622,7 +3622,7 @@ String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, Vi
}
VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
set_input_port_default_value(0, Transform());
set_input_port_default_value(0, Transform3D());
}
////////////// Float Uniform
@@ -4308,12 +4308,12 @@ bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
return default_value_enabled;
}
void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) {
void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) {
default_value = p_value;
emit_changed();
}
Transform VisualShaderNodeTransformUniform::get_default_value() const {
Transform3D VisualShaderNodeTransformUniform::get_default_value() const {
return default_value;
}
@@ -5025,8 +5025,8 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
set_input_port_default_value(2, false);
break;
case OP_TYPE_TRANSFORM:
set_input_port_default_value(1, Transform());
set_input_port_default_value(2, Transform());
set_input_port_default_value(1, Transform3D());
set_input_port_default_value(2, Transform3D());
break;
default:
break;
@@ -5405,8 +5405,8 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
simple_decl = true;
break;
case CTYPE_TRANSFORM:
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Transform());
set_input_port_default_value(0, Transform3D());
set_input_port_default_value(1, Transform3D());
simple_decl = true;
break;
}