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Rename Transform to Transform3D in core
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@@ -131,7 +131,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
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if (mesh.is_valid()) {
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AABB aabb = mesh->get_aabb();
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Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
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Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform();
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if (p_aabb.intersects(xf.xform(aabb))) {
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PlotMesh pm;
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@@ -147,7 +147,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
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if (s->is_visible_in_tree()) {
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Array meshes = p_at_node->call("get_meshes");
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for (int i = 0; i < meshes.size(); i += 2) {
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Transform mxf = meshes[i];
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Transform3D mxf = meshes[i];
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Ref<Mesh> mesh = meshes[i + 1];
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if (!mesh.is_valid()) {
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continue;
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@@ -155,7 +155,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node,
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AABB aabb = mesh->get_aabb();
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Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
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Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
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if (p_aabb.intersects(xf.xform(aabb))) {
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PlotMesh pm;
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@@ -598,14 +598,14 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) {
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if (follow_camera_mode && get_viewport()) {
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Camera3D *cam = get_viewport()->get_camera();
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if (cam) {
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Transform xform = get_global_transform();
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Transform3D xform = get_global_transform();
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Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
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Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
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float x_len = xform.basis.get_scale().x;
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float z_len = xform.basis.get_scale().z;
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Vector3 cam_pos = cam->get_global_transform().origin;
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Transform new_xform = xform;
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Transform3D new_xform = xform;
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while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
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new_xform.origin += x_axis * x_len;
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