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Rename Transform to Transform3D in core
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@@ -64,7 +64,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
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camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
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}
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void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
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void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
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CameraRayThreadData td;
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td.camera_matrix = p_cam_projection;
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td.camera_transform = p_cam_transform;
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@@ -82,7 +82,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thr
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_generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to);
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}
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void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
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void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
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Size2i buffer_size = sizes[0];
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CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
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@@ -227,7 +227,7 @@ void RaycastOcclusionCull::remove_scenario(RID p_scenario) {
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scenario.removed = true;
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}
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void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) {
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void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) {
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ERR_FAIL_COND(!scenarios.has(p_scenario));
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Scenario &scenario = scenarios[p_scenario];
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@@ -345,7 +345,7 @@ void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_threa
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_transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);
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}
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void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) {
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void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to) {
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for (int i = p_from; i < p_to; i++) {
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p_write[i] = p_xform.xform(p_read[i]);
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}
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@@ -491,7 +491,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
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buffers[p_buffer].resize(p_size);
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}
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void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
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void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
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if (!buffers.has(p_buffer)) {
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return;
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}
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