1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-01 16:38:31 +00:00

Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke
2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
257 changed files with 1697 additions and 1702 deletions

View File

@@ -3124,8 +3124,8 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;
case Variant::TRANSFORM: {
Transform transform = p_val.operator Transform();
if (transform == Transform()) {
Transform3D transform = p_val.operator Transform3D();
if (transform == Transform3D()) {
r_iarg.default_argument = "Transform.Identity";
} else {
Basis basis = transform.basis;
@@ -3197,7 +3197,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Vector3i)
INSERT_STRUCT_TYPE(Basis)
INSERT_STRUCT_TYPE(Quat)
INSERT_STRUCT_TYPE(Transform)
INSERT_STRUCT_TYPE(Transform3D)
INSERT_STRUCT_TYPE(AABB)
INSERT_STRUCT_TYPE(Color)
INSERT_STRUCT_TYPE(Plane)