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Rename Transform to Transform3D in core
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@@ -3124,8 +3124,8 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::TRANSFORM: {
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Transform transform = p_val.operator Transform();
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if (transform == Transform()) {
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Transform3D transform = p_val.operator Transform3D();
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if (transform == Transform3D()) {
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r_iarg.default_argument = "Transform.Identity";
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} else {
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Basis basis = transform.basis;
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@@ -3197,7 +3197,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
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INSERT_STRUCT_TYPE(Vector3i)
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INSERT_STRUCT_TYPE(Basis)
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INSERT_STRUCT_TYPE(Quat)
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INSERT_STRUCT_TYPE(Transform)
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INSERT_STRUCT_TYPE(Transform3D)
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INSERT_STRUCT_TYPE(AABB)
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INSERT_STRUCT_TYPE(Color)
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INSERT_STRUCT_TYPE(Plane)
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