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Rename Transform to Transform3D in core
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@@ -169,7 +169,7 @@ void (*type_init_function_table[])(Variant *) = {
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&VariantInitializer<Quat>::init, // QUAT.
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&VariantInitializer<AABB>::init, // AABB.
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&VariantInitializer<Basis>::init, // BASIS.
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&VariantInitializer<Transform>::init, // TRANSFORM.
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&VariantInitializer<Transform3D>::init, // TRANSFORM3D.
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&VariantInitializer<Color>::init, // COLOR.
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&VariantInitializer<StringName>::init, // STRING_NAME.
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&VariantInitializer<NodePath>::init, // NODE_PATH.
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@@ -3153,7 +3153,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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OPCODE_TYPE_ADJUST(QUAT, Quat);
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OPCODE_TYPE_ADJUST(AABB, AABB);
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OPCODE_TYPE_ADJUST(BASIS, Basis);
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OPCODE_TYPE_ADJUST(TRANSFORM, Transform);
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OPCODE_TYPE_ADJUST(TRANSFORM, Transform3D);
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OPCODE_TYPE_ADJUST(COLOR, Color);
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OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
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OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
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