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Rename Transform to Transform3D in core
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@@ -64,7 +64,7 @@ public:
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/// Converts quaternion into rotation order vector (in rad).
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static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation);
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static void debug_xform(String name, const Transform &t) {
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static void debug_xform(String name, const Transform3D &t) {
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print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI)));
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}
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@@ -391,7 +391,7 @@ public:
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};
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// Apply the transforms so the basis will have scale 1.
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Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale);
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Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale);
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/// Uses the Newell's method to compute any polygon normal.
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/// The polygon must be at least size of 3 or bigger.
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