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Rename Transform to Transform3D in core
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@@ -264,7 +264,7 @@ TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index);
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// ------------------------------------------------------------------------------------------------
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// read a 4x4 matrix from an array of 16 floats
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Transform ReadMatrix(const ElementPtr element);
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Transform3D ReadMatrix(const ElementPtr element);
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} // namespace FBXDocParser
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#endif // FBX_PARSER_H
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