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Rename Transform to Transform3D in core
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@@ -1157,7 +1157,7 @@ void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el) {
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}
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// ------------------------------------------------------------------------------------------------
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Transform ReadMatrix(const ElementPtr element) {
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Transform3D ReadMatrix(const ElementPtr element) {
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std::vector<float> values;
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ParseVectorDataArray(values, element);
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@@ -1172,7 +1172,7 @@ Transform ReadMatrix(const ElementPtr element) {
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}
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}
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Transform xform;
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Transform3D xform;
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Basis basis;
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basis.set(
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