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Rename Transform to Transform3D in core
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@@ -578,7 +578,7 @@ Array CSGShape3D::get_meshes() const {
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if (root_mesh.is_valid()) {
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Array arr;
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arr.resize(2);
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arr[0] = Transform();
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arr[0] = Transform3D();
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arr[1] = root_mesh;
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return arr;
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}
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@@ -1978,13 +1978,13 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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float u1 = 0.0;
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float u2 = path_continuous_u ? 0.0 : 1.0;
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Transform path_to_this;
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Transform3D path_to_this;
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if (!path_local) {
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// center on paths origin
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path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
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}
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Transform prev_xf;
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Transform3D prev_xf;
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Vector3 lookat_dir;
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@@ -2006,7 +2006,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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ofs = 0.0;
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}
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Transform xf;
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Transform3D xf;
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xf.origin = curve->interpolate_baked(ofs);
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Vector3 local_dir;
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