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Rename Transform to Transform3D in core
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@@ -94,8 +94,8 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
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return;
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}
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Transform gt = path->get_global_transform();
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Transform gi = gt.affine_inverse();
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Transform3D gt = path->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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@@ -302,8 +302,8 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
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if (c.is_null()) {
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return false;
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}
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Transform gt = path->get_global_transform();
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Transform it = gt.affine_inverse();
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Transform3D gt = path->get_global_transform();
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Transform3D it = gt.affine_inverse();
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static const int click_dist = 10; //should make global
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