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Rename Transform to Transform3D in core
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@@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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continue;
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}
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//Transform shape_transform = sb->shape_owner_get_transform(E->get());
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//Transform3D shape_transform = sb->shape_owner_get_transform(E->get());
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//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
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@@ -147,7 +147,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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p_library->set_item_shapes(id, collisions);
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Ref<NavigationMesh> navmesh;
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Transform navmesh_transform;
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Transform3D navmesh_transform;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!Object::cast_to<NavigationRegion3D>(child2)) {
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@@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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if (true) {
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Vector<Ref<Mesh>> meshes;
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Vector<Transform> transforms;
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Vector<Transform3D> transforms;
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Vector<int> ids = p_library->get_item_list();
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for (int i = 0; i < ids.size(); i++) {
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if (mesh_instances.find(ids[i])) {
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