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Rename Transform to Transform3D in core
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@@ -108,8 +108,8 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
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return false;
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}
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Transform gt = node->get_global_transform();
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Transform gi = gt.affine_inverse();
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Transform3D gt = node->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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float depth = _get_depth() * 0.5;
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Vector3 n = gt.basis.get_axis(2).normalized();
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Plane p(gt.origin + n * depth, n);
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@@ -516,7 +516,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
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mode = MODE_EDIT;
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wip_active = false;
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imgeom = memnew(ImmediateGeometry3D);
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imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
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imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
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line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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@@ -539,7 +539,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
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imgeom->add_child(pointsm);
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m.instance();
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pointsm->set_mesh(m);
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pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
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pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
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snap_ignore = false;
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}
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